GUNAWAN, Natanael Kenan; TILENG, Kartika G. Analisis Pengaruh Perceived Usefulness, Perceived Ease of Use, dan Customer Satisfaction Terhadap Intention to Use Pada Platform Game STEAM. Jurnal Informatika dan Sistem Informasi (JUISI), [S. l.], v. 6, n. 1, p. 23–32, 2021. Disponível em: https://journal.uc.ac.id/index.php/JUISI/article/view/1684. Acesso em: 21 feb. 2026.